![]() In 1994, Magic won both the Mensa Top Five mind games award and the Origins Awards for Best Fantasy or Science Fiction Board Game of 1993 and Best Graphic Presentation of a Board Game of 1993. The success of Magic generated revenue that carried the company out from the handful of employees in 1993 working out of Peter's original basement headquarters into 250 employees in its own offices in 1995. The game proved extremely popular at Gen Con in August 1993, selling out of its supply of 2.5 million cards, which had been scheduled to last until the end of the year. Wizards debuted Magic in July 1993 at the Origins Game Fair in Dallas. This kept the game sheltered from the legal battle with Palladium, and Garfield Games then licensed the production and sale rights to Wizards until the court case was settled, at which point the shell company was shut down. Īdkison set up a new corporation, Garfield Games, to develop Richard Garfield's collectible card game concept, originally called Manaclash, into Magic: The Gathering. Instead, Adkison asked Garfield if he could invent a game that was both portable and quick-playing, to which Garfield agreed. In 1991, Richard Garfield approached Wizards of the Coast with the idea for a new board game called RoboRally, but was turned down because the game would have been too expensive for Wizards of the Coast to produce. The 1992 release of The Primal Order, a supplement designed for use with any game system, brought legal trouble with Palladium Books suing for references to Palladium's game and system. ![]() Originally the company only published role-playing games such as the third edition of Talislanta and its own The Primal Order. Wizards of the Coast was founded by Peter Adkison in 1990 just outside Seattle, Washington, and its current headquarters are located in nearby Renton.
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